• Kick

Is Kick More Profitable Than YouTube Gaming?

  • Felix Rose-Collins
  • 3 min read

Intro

Many creators considering a switch or expansion ask this question: 👉 Is Kick more profitable than YouTube Gaming?

The short answer is: Kick can be more profitable than YouTube Gaming — but it depends on how you define “profitability” and how you engage your audience.

This article breaks down the key differences, revenue streams, typical earnings, and where each platform shines — so you can see when and why Kick may pay more (or less) than YouTube Gaming.

💸 Core Monetization Models: Kick vs YouTube Gaming

Monetization Feature Kick YouTube Gaming
Subscription Share 95 % to creator ~70 % to creator (after platform cut)
Tips & Donations Native tipping (creator keeps almost 100 %) “Super Chat / Super Thanks” (platform takes a cut)
Ad Revenue Limited & variable Major revenue driver (AdSense)
Partner Bonuses Occasional incentive programs Bonus programs (“YouTube Gaming Fund,” Shorts bonuses)
Algorithmic Discovery Limited Strong (YouTube search + recommendation)

At a glance:

  • Kick prioritizes direct audience support (subscriptions + tips)
  • YouTube pays more from ads but takes a larger platform cut and relies heavily on view-based monetization

📊 1. Subscription Revenue: Kick Has a Big Advantage

Kick’s subscription split — 95 / 5 — is one of the most generous in streaming. For a $5 subscription:

  • Creator keeps ≈ $4.75
  • Kick keeps ≈ $0.25

On YouTube Gaming:

  • YouTube typically takes ~30 % of channel memberships
  • Creator keeps ~70 %
  • Actual net after taxes/fees can be lower

Example (100 subscribers):

  • Kick: ~$475/month
  • YouTube Gaming: ~$350/month

🔥 Kick’s higher take-home makes subscriptions more immediately profitable.

💬 2. Tips & Donations: Simpler, More Direct on Kick

Kick

  • Native tipping during streams
  • Creators keep nearly 100 % (minus payment processing)
  • Designed for live interaction

YouTube Gaming

  • “Super Chat” / “Super Thanks”
  • Platform takes a significant cut (often 30 %)
  • More common in traditional livestreams than in gaming live

Kick’s tipping feels more creator-friendly and rewarding, especially for live communities.

📺 3. Ad Revenue: YouTube Typically Pays More

This is where YouTube Gaming often beats Kick:

  • YouTube’s AdSense ads are a core monetization engine
  • YouTube serves pre-rolls, mid-rolls, display ads, and mobile ads
  • CPMs are typically higher and more consistent

Kick’s ad system is:

  • Less developed
  • Variable
  • Not core to most creators’ income

So if you rely heavily on ads, YouTube generally pays better — especially for channels with large view counts.

📈 4. Algorithm and Discovery: YouTube’s Strength

YouTube doesn’t just pay via ads — it also recommends your content to viewers automatically. Its discovery engine:

  • Surfaces clips and live content to new audiences
  • Drives long-tail traffic via search and watch suggestions
  • Sends traffic even when you’re not live

Kick currently lacks a strong discovery system, meaning creators often need external traffic (SEO, social media, community promotion) to drive growth.

For passive traffic and evergreen video revenue, YouTube tends to outperform Kick.

🧠 5. When Kick Is More Profitable

Kick often outperforms YouTube Gaming when:

✅ You have a highly engaged community

Engaged chat + loyal viewers = more subscriptions & tips.

✅ You stream live consistently

Live interaction drives more tips and subscriptions on Kick than passive watching does on YouTube.

✅ You convert viewers into subscribers early

Because of the better revenue split, even a modest number of subs earns more on Kick.

✅ You don’t rely on ads

If your audience doesn’t click ads or skip them, YouTube ad revenue might be limited — but Kick’s model doesn’t depend on ads.

📈 6. When YouTube Gaming May Be More Profitable

YouTube can be more profitable when you rely on:

📌 Passive ad income

If your videos and streams get loads of views without live engagement, YouTube’s CPM + algorithmic reach can generate significant revenue.

📌 Evergreen content

YouTube content continues earning long after it’s posted, while Kick typically focuses on live engagement.

📌 Massive global reach

YouTube’s audience is far larger and discovery is built into the platform.

For channels that do well with long-form, search-driven traffic, YouTube’s ecosystem is a major advantage.

🔄 Hybrid Strategy Works Well

Many creators choose both platforms:

  • Use Kick for monetization with a live, paying community
  • Use YouTube for discoverability and ad revenue
  • Repurpose Kick clips for YouTube to drive additional traffic

This approach combines Kick’s high take-home with YouTube’s reach.

🔍 Estimated Revenue Comparison (Illustrative Only)

Revenue Type Kick (est) YouTube Gaming (est)
100 subscribers $475/mo $350/mo
1,000 subscribers $4,750/mo $3,500/mo
Ad revenue from 100K views Variable ~$200-$600*
Tips per stream High potential Lower via Super Chat

*YouTube ad revenue fluctuates widely by niche, region, and watch time.

🧩 Key Takeaways

Kick pays more per subscriber due to its 95 / 5 split ✅ Kick’s tipping is more lucrative for live engagement ✅ YouTube pays more from ads and discoverabilityHybrid streaming strategies often earn the mostEngagement > views on Kick; views still matter on YouTube

Final Verdict

Is Kick more profitable than YouTube Gaming? 👉 Yes — if your strength is live engagement, subscriptions, and tips.

But YouTube can be more profitable overall if you:

  • Want passive earnings through evergreen videos
  • Rely on ad revenue and search visibility

In many cases, the best outcome is a cross-platform strategy that leverages Kick’s monetization for live communities and YouTube’s reach for passive discovery and ad income.

Felix Rose-Collins

Felix Rose-Collins

Ranktracker's CEO/CMO & Co-founder

Felix Rose-Collins is the Co-founder and CEO/CMO of Ranktracker. With over 15 years of SEO experience, he has single-handedly scaled the Ranktracker site to over 500,000 monthly visits, with 390,000 of these stemming from organic searches each month.

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