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Static vs Dynamic Linking: What Is The Difference?

  • Mariela Kashukeeva
  • 7 min read
Static vs Dynamic Linking: What Is The Difference?

Intro

In order for a program to run successfully, all its components and external libraries need to be able to synchronize and work together toward executing the task at hand. This is where static vs dynamic linking methods come into play. It’s the process of translating code in order to make it understandable for the operating system, and for the program to run.

Static and dynamic linking are two different techniques used in computer programming to ensure that applications are optimized for maximum performance and reliability.

Static linking is a process by which code is linked at compile time, meaning the compiler creates a continuum of all modules from the library. This results in a single executable file that can then be easily executed when needed.

Dynamic linking, on the other hand, does not involve any linking of code but rather requires libraries (or modules) to be loaded into memory before the application can run. This allows for better memory management as only those components which are absolutely necessary get loaded when required - thus leading to higher overall efficiency levels.

However, both methods have their own pros and cons and understanding them both helps developers make more informed decisions about when to use them for their projects.

In this article, we will first describe a program’s life cycle and the processes involved. Also, we will separately define static and dynamic linking and explore their differences. Then, we will outline the steps to help you decide between the two.

What Is a Program's Typical Life Cycle?

What Is a Program's Typical Life Cycle?

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In order to make sense of linking, let’s first look at the stages involved in the successful running of a program.

To build an app or a program, you first start off with a text file where you write the source code with any code editor of your choice. Usually, you’d want to combine it with other external libraries or programs in order to make it functional and executabe without relying upon external consutlants to document the process.

Therefore, there is a sequence of steps that your program needs to send to the operating system to perform the desired action. To make this possible, the source code of your program libraries needs to be converted to machine (binary object) code so the OS can read it and load it into an executable file.

There are typically three stages in a program’s making - compiling, loading, and run time.

Compiling is the process of translating the source code (the text files) of your app/program libraries into machine code so the OS can understand the instructions necessary for execution.

Loading is the next stage of a program’s life cycle when the program is transferred into an execution file (the memory of the OS).

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The last stage in the program's life cycle is runtime. This is when the loaded instructions are executed and all the tasks outlined in the program are fulfilled. At this point, any IO operations that were requested such as bringing up graphical elements or sending data to an API will occur. Furthermore, this is also the stage where programming errors can be detected and handled if necessary. Finally, once all instructions have been processed and the task has been completed, the program exits normally thus concluding its life cycle.

Linking can happen at each of these stages and is necessary so that other libraries of programs you need for successful execution are brought together with the one you wrote.It is the process of collecting multiple machine (object) files to create a single executable.

Static vs Dynamic Linking: Definitions & Key Differences

Static linking refers to copying all the libraries necessary from your program directly into the executable file via a linker. It takes place at the end of the compilation stage.

Dynamic linking is the process of copying libraries into the executable file by name during runtime. This means that the OS loads the necessary files (shared libraries) to memory only when the program is running.

Static vs Dynamic Linking: Definitions & Key Differences

Speed

When using the static linking method, you work with statically-linked libraries as opposed to shared libraries (dynamic). Statically-linked libraries load a lot faster and are more portable as they are copied in the memory by linkers and don’t have to be present in runtime. However, with dynamically-linked libraries, just their names are stored in the memory, and the linking process happens at run time, loading both the memory and the shared library files.

Compatibility

With static linking, there are no compatibility issues if any of the program libraries change. The reason is that all the code is located in a single executable module. With dynamic linking, if a library needs an update, it is no longer compatible with the rest, and all the applications might need to be reworked/adapted in order for the program to work.

External Libraries

If any of the external libraries in a statically-linked program change, this will not affect the executable file. This is unless it has been completely re-compiled and re-linked from scratch. So, if you want the program to acknowledge these changes, you need to reset it from scratch.

However, with dynamic linking, if any of the shared libraries changes, you only need to “fix” the one, so there is no need to recompile the whole program

Memory

Statically linked files are larger in size as each external program is converted into an executable file thus each takes up the OS memory.

However, dynamically linked programs take up less disk space as only one copy of shared libraries is saved in the executable file.

Program Stage

While static linking takes place at the end of the compiling stage and is performed by programs called linkers, its counterpart happens at runtime carried out by the OS.

Static Linking: Pros & Cons

Static Linking: Pros & Cons

Pros of Static Linking

  • Faster execution time - since all modules are compiled into a single executable file, programs can execute faster.
  • Improved memory management - Static linking allows for better memory management since all modules are linked together directly.
  • Easier to understand and implement - the compilation process with static linking is simpler than dynamic linking as it involves fewer steps.
  • Greater control over program architecture - developers have greater control over how a program is structured when using static linking, as they can choose which modules to include and exclude.
  • Reduced overhead - static linking helps reduce the amount of resources needed to run programs, since all libraries are already linked together.
  • Prevents code duplication - static linking ensures that code is not duplicated across programs, leading to more efficient usage of system resources.

Cons of Static Linking

  • Harder debugging and troubleshooting - since modules have already been linked together before runtime, it can be difficult to debug or troubleshoot any errors that may occur.
  • Limited compatibility between libraries - due to the fixed structure of a compiled program, it can be difficult to use various libraries due to incompatibilities.
  • Reduced security compared to dynamic linking- static linking is more vulnerable to malicious exploitation as all components must be loaded at once without any extra loading time during runtime.
  • Cannot be changed at runtime - since all modules are compiled into a single executable file, it cannot be changed during runtime.
  • Incompatible with certain libraries - due to their fixed structure, statically linked programs may not support newer libraries or incompatibilities between different versions of the same library.
  • Difficult to maintain - as new versions of libraries or components are released, it can be difficult to keep track of which parts need to be updated within a statically linked program.

Dynamic Linking: Pros & Cons

Dynamic Linking: Pros & Cons

Pros of Dynamic Linking

  • Faster loading times – components are only loaded when they’re needed, rather than upfront.
  • Improved scalability – since modules are loaded on demand, dynamic linking provides an easy and efficient way to scale a program to accommodate different hardware or operating systems.
  • Easier maintenance – with dynamic linking, modifying the code only requires updating individual components without having to recompile the whole program.
  • Separation of code – dynamically linked components can be developed and maintained by different teams independently from each other.
  • Better portability – programs using dynamic linking can be easily ported to other platforms.
  • Reduced memory requirements – less intensive memory resources are required, since modules are shared across different programs that use them.

Cons of Dynamic Linking

  • Fragility – due to the modular nature of dynamic linking, any changes to the main program can lead to components not being loaded correctly or incompatible libraries being used.
  • Security risks - when relying on external libraries, there is an increased risk of malicious code being injected into the system.
  • Dependency issues - when links break due to missing or outdated dependencies, it can cause problems with execution at runtime.
  • Reduced performance - certain processes may take longer if dynamic linked libraries have been called more than once during execution time.
  • Unreliable versions - using third-party libraries means having no control over their stability and accuracy, so any changes could affect the correctness of your code’s output.
  • **Incompatible formats **- compatibility issues between different platforms can result in difficulties while transferring information between them or debugging problems caused by differences in architecture or operating system versions.

Static vs. Dynamic Linking: How To Choose Between The Two

Static vs. Dynamic Linking: How To Choose Between The Two

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While both methods of linking provide developers with different advantages, they also come with their own set of limitations - making it difficult for developers to decide which method would be best suited for their project.

Static linking is generally easier to understand and implement, as it involves the compilation of code directly into a single executable file. This allows for more efficient execution time and improved memory management, as all modules are linked together directly without any extra loading time during runtime. However, this method also makes it harder for developers to debug programs if errors occur as the modules have already been linked together before runtime.

Dynamic linking offers more flexibility when it comes to debugging as individual libraries or modules can be loaded separately into memory before the application is run. This helps isolate errors since each module is loaded separately and debugging becomes much easier due to the increased visibility into the code. Furthermore, dynamic linking tends to be more secure than static linking since only those components necessary are loaded at runtime making it less prone to malicious exploitation.

Ultimately, choosing between static and dynamic linking comes down to understanding your needs as a developer. If you require greater security or need increased debugging capabilities then dynamic linking might be the better option; however if speed or efficiency are a priority then static linking might be more suitable. It's important to weigh every aspect before deciding which option would work best for your particular project as both methods offer their own unique advantages - so make sure you understand your requirements clearly before making a decision.

Mariela Kashukeeva

Mariela Kashukeeva

Outreach & Content Specialist, DevriX

Mariela Kashukeeva is an Outreach & Content Specialist at DevriX. With over 5-year experience in SEO, she is responsible for establishing collaboration opportunities with high-authority websites and creating amazing content.

Link: DevriX

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